My youngest daughter is a big fan of the
Nintendo game, Animal
Crossing. It's a virtual world for kids. She plays it on a small,
Nintendo DS with her best friend Rachel. When the two of them are together,
their Nintendo DS units connect by infrared, and they can visit each other's
virtual houses and interact in the Animal Crossing world.
It's a fairly standard fantasy-world game.
Lillian has a character that interacts with other characters in her virtual
town. She earns money and adds rooms and furniture to her virtual house that is
now practically a mansion. It would be hard to overstate just how invested she
and Rachel are in the Animal Crossing world. They love their characters and
collect treasured items which they store in their houses. All of the characters
except Lillian (and Rachel if their DS units are connected) are simple computer
bots that respond to conversation with wooden, predictable answers. But these
computer characters have rudimentary personalities, and I've noticed that
Lillian's character makes "friends" with some of them and doesn't like others.
Sometimes she'll say something like, "Bob the squirrel is SO irritating."
A few weeks ago Lillian announced that she had
won the prize for having the best flower garden in her Animal Crossing town.
Apparently there is a garden-of-the-month contest. The game system has a
calendar and operates in real-time, so a garden-of-the-month contest takes
place, literally, every month. I get a little tired of hearing about the Animal
Crossing world, but I try to be nice, so I said, "Oh, good. Did you buy a bunch
of nice flowers and plant them around your house?"
"No," she said. "I win the flower contest every
month. It's no big deal."
"What do you mean?"
"Well, the night before the contest, I go
around to all the houses in town and stomp on everyone's flowers. So I always
win."
Now this got my attention. My first reaction
was pretty negative. I looked at her quizzically, like I couldn't believe what
she had said. She noticed my look and said, "Dad, they're not real people. It's
just a computer game."
"Well, yeah," I said. "I suppose so. But I
don't know, don't you feel a little bad about doing that?"
She didn't even look up from the game. "No. Why
should I?"
I must admit that I have no idea how to respond
to her. Something about it strikes me as wrong. On the other hand, I once played
a computer game where I was a soldier and had to shoot a bunch of people. I hate
to admit it, but I enjoyed it. I don't know what that says about me, but
whatever it says is true, I guess.
There is no shortage of science fiction movies
and books dealing with the ethical questions surrounding artificial
intelligence. We are nowhere near developing anything remotely close to A.I.,
and we may never get there. Artificial Intelligence may turn out to be beyond
our abilities as a species. But if we developed artificially intelligent
machines, I suppose a whole new area of ethics would open up. How exactly should
we treat these computer beings?
But I'm wondering what we do with the limited,
virtual realities of our own day. If you have a Second Life
character, for example, should you bring your spiritual values with you into
that game? Should your Second Life character be a practicing Christian or
Buddhist if you are one of those in real life?
You might think these ethical questions are
mostly hypothetical, but I read that England has proposed that
computer-generated child pornography should be illegal, reasoning that obscene images are
obscene, whether the characters are real or virtual. The pornographer's
counter-claim is roughly the same one that Lillian made. If the characters
aren't real and no one is getting hurt, why is it illegal?
I think human life has always been ethically
complicated. I normally shy away from the idea that modern life is so much
harder or more evil than in days past. You always hear people complaining about
how hard things are these days. But I wonder if the complexity of the
post-modern, information-driven world is introducing an ethical complexity that
we are not ready to handle.

rlp